D&D 5th Edition
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Wind Walk
You and up to ten willing Creatures you can see within range assume a Gaseous Form for the Duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to Damage from nonmagical Weapons. The only ACTIONS a creature can take in this form are the Dash Action or to Revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can Revert to cloud form, which also requires the 1-minute Transformation.
If a creature is in cloud form and Flying when the Effect ends, The Creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, The Creature falls the remaining distance.
If a creature is in cloud form and Flying when the Effect ends, The Creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, The Creature falls the remaining distance.
Attributes
Casting Time
1 minute
Classes
Druid
Components
V S M
Duration
8 hours
Level
6
Material
Fire and holy water
Name
Wind Walk
Range
30 feet
School
Transmutation
Target
You and up to ten willing creatures you can see within range
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